Sure, there are different layouts to fight in, but it’s always on neon-lit rooftops with a different sky colour depending on the area you’re on. That being said, the levels themselves rarely look different. I didn’t mind it all that much, it uses the style well and it keeps things clear, which is good when you’re dodging a lot of bullets and lasers aimed at you. Even the bosses at the end of each area are just low poly orbs. Your player character and NPCs are lovingly modelled, but the main forces you’ll be killing are often just geometric shapes with glowing bits on them. The graphics are good, if rather minimalistic, going for a neon-drenched cyberpunk style. ![]() It’s roguelite, and unless you’re the developers of Hades, it won’t be too important, but the effort is appreciated. I like it, it made me pause to read and chuckle. There are small bits of humour throughout the game, from the hover car that takes you to the levels admonishing you for not using power attacks to a sentient exploding barrel who will kill you over blowing up its brethren in the Beacon (the hub, a safe zone with no other ways to kill you). While the story isn’t all that special, the writing and dialogue are actually quite amusing. ![]() You’ll need to take out three orbs that keep its control over an area before going out and killing it yourself. called Zeitgeber has taken over parts of the city, and you’ve been sent to destroy it. ![]() Reviews // 7th Jun 2023 - 8 months ago // By Dylan Pamintuan City of Beats ReviewĬity of Beats is a twin-stick roguelite shooter developed by Torched Hill and published by Freedom Games.
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